{"product_id":"copyright-contract-video-games-amy-thomas-1358","title":"Copyright, Contract, and Video Games: Terms of Play","description":"\u003ch3 data-section-id=\"iqfnqr\" dir=\"auto\" data-start=\"84\" data-end=\"94\" class=\"PDq2pG_selectionAnchorContainer\"\u003eAuthor\u003cspan class=\"PDq2pG_selectionAnchor\"\u003e\u003c\/span\u003e\n\u003c\/h3\u003e\n\u003cp dir=\"auto\" data-start=\"96\" data-end=\"106\"\u003eAmy Thomas\u003c\/p\u003e\n\u003ch3 data-section-id=\"xqibjc\" dir=\"auto\" data-start=\"108\" data-end=\"121\"\u003ePublisher\u003c\/h3\u003e\n\u003cp dir=\"auto\" data-start=\"123\" data-end=\"177\"\u003eBloomsbury Publishing India\u003cbr data-start=\"150\" data-end=\"153\"\u003eImprint: Hart Publishing\u003c\/p\u003e\n\u003ch3 data-section-id=\"u7hb5e\" dir=\"auto\" data-start=\"179\" data-end=\"190\"\u003eEdition\u003c\/h3\u003e\n\u003cp dir=\"auto\" data-start=\"192\" data-end=\"203\"\u003e1st Edition - Indian Reprint\u003c\/p\u003e\n\u003ch3 data-section-id=\"ynz92h\" dir=\"auto\" data-start=\"205\" data-end=\"213\"\u003eYear\u003c\/h3\u003e\n\u003cp dir=\"auto\" data-start=\"215\" data-end=\"219\"\u003e2026\u003c\/p\u003e\n\u003ch3 data-section-id=\"1wgo899\" dir=\"auto\" data-start=\"221\" data-end=\"246\"\u003eWhy Choose This Book?\u003c\/h3\u003e\n\u003cp dir=\"auto\" data-start=\"248\" data-end=\"838\"\u003eThis is a specialised work at the intersection of intellectual property law, contract law and video game studies. Amy Thomas examines how player-facing contracts such as EULAs, terms and conditions and user-generated-content policies shape the legal position of players. The book uses video games as a case study to explore copyright, contractual power, user rights and cultural participation. It is particularly relevant to scholars and practitioners working in intellectual property, technology law, digital media regulation and socio-legal research. \u003cspan class=\"contents\" data-content-reference-start=\"801\" data-content-reference-end=\"833\"\u003e\u003cspan class=\"\" data-state=\"closed\"\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3 data-section-id=\"zmqxej\" dir=\"auto\" data-start=\"840\" data-end=\"858\"\u003eAbout the Book\u003c\/h3\u003e\n\u003cp dir=\"auto\" data-start=\"860\" data-end=\"1588\"\u003e\u003cem data-start=\"860\" data-end=\"913\"\u003eCopyright, Contract, and Video Games: Terms of Play\u003c\/em\u003e examines the legal relationship between video game creators, publishers and players. The book argues that while copyright law governs the creation and distribution of video games, private contracts often determine the player's role and obligations. It analyses player-side contracts as a form of critical discourse and examines themes of \u003cstrong data-start=\"1252\" data-end=\"1286\"\u003eauthority, access and artifice\u003c\/strong\u003e. The work combines copyright and contract analysis with socio-legal research and considers the implications for user rights and the distribution of power within interactive industries. The international hardback edition is 208 pages and was published in May 2026. \u003cspan class=\"contents\" data-content-reference-start=\"1546\" data-content-reference-end=\"1578\"\u003e\u003cspan class=\"\" data-state=\"closed\"\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3 data-section-id=\"u9qxc6\" dir=\"auto\" data-start=\"1590\" data-end=\"1610\"\u003eRelated Subjects\u003c\/h3\u003e\n\u003cul data-start=\"1612\" data-end=\"1720\"\u003e\n\u003cli data-section-id=\"12um609\" data-start=\"1612\" data-end=\"1639\"\u003eIntellectual Property Law\u003c\/li\u003e\n\u003cli data-section-id=\"wdh13r\" data-start=\"1640\" data-end=\"1655\"\u003eCopyright Law\u003c\/li\u003e\n\u003cli data-section-id=\"uf91s0\" data-start=\"1656\" data-end=\"1670\"\u003eContract Law\u003c\/li\u003e\n\u003cli data-section-id=\"97cril\" data-start=\"1671\" data-end=\"1687\"\u003eVideo Game Law\u003c\/li\u003e\n\u003cli data-section-id=\"qaom3w\" data-start=\"1688\" data-end=\"1720\"\u003eDigital Media \u0026amp; Technology Law\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3 data-section-id=\"1gwqdym\" dir=\"auto\" data-start=\"1722\" data-end=\"1742\"\u003eWebsite Hashtags\u003c\/h3\u003e\n\u003cp dir=\"auto\" data-start=\"1744\" data-end=\"1961\"\u003e#CopyrightLaw #ContractLaw #VideoGameLaw #IntellectualPropertyLaw #GamingLaw #DigitalMediaLaw #TechnologyLaw #IPLaw #EULA #UserRights #SocioLegalResearch #AmyThomas #Bloomsbury #9788167271358\u003c\/p\u003e\n\u003ch3 data-section-id=\"1spl2pn\" dir=\"auto\" data-start=\"2306\" data-end=\"2324\"\u003eCaveat Legalis\u003c\/h3\u003e\n\u003cp dir=\"auto\" data-start=\"2326\" data-end=\"2559\"\u003eThis is an academic work examining copyright, contract and socio-legal issues surrounding video games. It should be read alongside the legislation, regulations and judicial decisions applicable to the relevant jurisdiction and issue.\u003c\/p\u003e\n\u003ch3 data-section-id=\"yvlrb8\" dir=\"auto\" data-start=\"2561\" data-end=\"2578\"\u003e100% Swadeshi\u003c\/h3\u003e\n\u003cp dir=\"auto\" data-start=\"2580\" data-end=\"2699\"\u003eMake M\u0026amp;J Services your first choice—every purchase supports Indian publishers, Indian authors, and the Swadeshi spirit.\u003c\/p\u003e","brand":"M\u0026J Services - The Eclectic Law Bookstore","offers":[{"title":"Default Title","offer_id":52439275896868,"sku":"9788167271358","price":959.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0098\/1005\/1108\/files\/9788167271358.jpg?v=1790682734","url":"https:\/\/mandjservice.com\/products\/copyright-contract-video-games-amy-thomas-1358","provider":"M\u0026J Services  - The Eclectic Law Bookstore","version":"1.0","type":"link"}